Innovative, sociocratic, intelligent

Our roots

When Panter was founded in 2005 by a couple of university friends, nobody would have thought that 20 years later the company would have developed into one of the leading AI agencies and software engineering boutiques with around 30 employees and a network of freelancers in Switzerland and abroad that is at least as large.

A lot has been developed since then: high-quality software products that offer users real added value, of course, but also agile project methods.

From the outset, the founders did not want to manage the company in the traditional way, but instead wanted all colleagues to have an equal say in decision-making. That’s why Panter’s organizational chart is very simple: everyone is on the management board.

Discussions about our direction and development do not take place behind closed doors, but are made – and supported – transparently as a collective. There have been some legendary meetings that have gone on into the night. But so far we have always found a consensus.

Another radical gift to ourselves was the step towards the organizational model of sociocracy (according to Bockelbrinck, Priest & David). We introduced this for our 10th anniversary. The reason for this was that Panter had grown – and wanted to remain lean despite its growth and size. With sociocracy, we were able to enable all groups to function semi-autonomously, self-organized and self-directed.

Each group takes on tasks such as planning, sales and recruiting new colleagues themselves. You can find out how we live this modern form of self-organization in our blog post on Sociocracy 3.0.

Although we are no longer a start-up ourselves, we still surround ourselves with visionary ideas and great innovations every day. Thanks to our collaboration with Impact Hub Zurich and Kickstart Innovation, we work in the best coworking and acceleration space in Switzerland. Where the makers of tomorrow meet.

We are creative at four locations in Zurich and welcome our customers to meetings and workshops. So a lot has happened since 2005 – and we still haven’t gotten bored.